A skull-faced forest monster with antlers rises before a blood-red moon above a dark pine forest

YOU ARE WHAT THE FOREST FEARS

About the game

Campers, travelers and hunters keep walking into the Hollow Woods. You are what's waiting for them.

Hollow Woods is a reverse-horror survival game. Instead of running from the monster, you are the monster.

Throw your voice to lure campers away from the fire. Wear a stolen face and walk right past the hunters. Freeze a search party with one scream, then tear through them in a Blood Frenzy. Hunger never stops, so you have to keep hunting, and the forest never runs out of visitors.

Every run is a new procedurally generated forest with a full day and night cycle, three seasons, weather, blood moons and night events. The longer you survive, the more dangerous the visitors get: trappers, hounds, torchbearers, holy pilgrims and a boss called the Warden.

They came into the forest to camp, to hunt, to get lost. You are the reason they don't come back.

Trailer

45 seconds in the woods

Animated clip: campers leave their fire to follow a fake cry for help

Mimic in action. A fake cry for help pulls campers away from their fire. All music and sound effects in the trailer come from the game's own engine.

Screenshots · 1920 × 1080

From the game

Campers at a night campfire walk toward a fake cry for help
Mimic their criesA thrown voice pulls campers away from their fire.
The disguised monster walks among hikers on a sunny trail
Wear their facesDisguised, the monster walks right past a hunter.
A winter hunting party frozen in fear around the monster
DreadOne scream freezes a winter hunting party.
The monster in Blood Frenzy under a red blood moon
Blood FrenzyRage, speed and lifesteal under the blood moon.
The Warden boss and his hounds close in at night
The WardenThe hunters' best, with a lantern and two hounds.
Phantom copies of the monster draw the hunters' attention
IllusionPhantom copies draw the hunters' fire.
Torchbearers search a snowy forest at night
Search PartyA winter night event: torches, hounds and footprints in the snow.
The monster at a ruined campsite at dusk
FeastHunger never stops. Neither does the hunt.

Features

Hunt with tricks, not just claws

1MimicThrow a cry for help. Prey walks right to it.
2ShapeshiftWear a victim's face and walk among them.
3IllusionPhantom copies draw the hunters' fire.
4DreadA scream that freezes everyone nearby.
QLeapDodge bullets and close the gap.
RBlood FrenzyRage builds with every kill. Let it out for speed, damage and lifesteal.
  • Endless, procedurally generated forest with a day and night cycle, three seasons, rain, fog and thunderstorms
  • Winter snow keeps your footprints, and hunters follow them
  • Blood moons and four night events: Search Party, Pilgrimage, Feast Night and The White Night
  • Ancient shrines that grant six legendary powers, from Eternal Night to Hollow King
  • 6 weapons, 8 monster skins, 3 familiars, 16 level-up perks and permanent upgrades
  • Daily Hunt: the same forest for every player that day, with two twisted modifiers
  • Contracts, a 15-tier Hunt Pass, a bestiary and trophies
  • An adaptive soundtrack that shifts from quiet music box nights to pounding drums
  • Keyboard, mouse and touch controls

Bestiary

Who comes into the woods

VisitorThreatField note
Lost TravelerPreyTook a wrong turn on the trail. Slow, weak, easy to lure.
CamperPreyStays close to the fire. Firelight makes you visible, so lure them away first.
HunterArmedRifle, long range. Trees block his shots and his line of sight.
TrapperArmedLays snares along the paths you use.
HoundTrackerFast, and follows its master's quarry.
TorchbearerSearcherCarries light that reveals you. Comes with the search parties.
PilgrimHolyHoly light burns you and strips your disguise.
The WardenBossThe hunters' best. Can't be lured, and fear barely holds him.

Art and logos

Press assets

Open any image for the full-size file. For other sizes (posters, banners, store capsules), email support@hollowwoodsgame.com.

About the developer

Made by one person

Hollow Woods is made by MD Jahid Hasan, a solo developer in Khulna, Bangladesh. All of the art is drawn in code as pixel sprites, and all of the music and sound is synthesized live in the browser, so the whole game loads as a single small web page.

Coverage and streaming

Play it on stream

Streaming and video coverage are welcome. The Daily Hunt gives every player the same forest each day, which works well for viewer challenges.

Press and business: support@hollowwoodsgame.com
Play: hollowwoodsgame.com/play