About the game
Campers, travelers and hunters keep walking into the Hollow Woods. You are what's waiting for them.
Hollow Woods is a reverse-horror survival game. Instead of running from the monster, you are the monster.
Throw your voice to lure campers away from the fire. Wear a stolen face and walk right past the hunters. Freeze a search party with one scream, then tear through them in a Blood Frenzy. Hunger never stops, so you have to keep hunting, and the forest never runs out of visitors.
Every run is a new procedurally generated forest with a full day and night cycle, three seasons, weather, blood moons and night events. The longer you survive, the more dangerous the visitors get: trappers, hounds, torchbearers, holy pilgrims and a boss called the Warden.
They came into the forest to camp, to hunt, to get lost. You are the reason they don't come back.
Trailer
45 seconds in the woods
Mimic in action. A fake cry for help pulls campers away from their fire. All music and sound effects in the trailer come from the game's own engine.
Screenshots · 1920 × 1080
From the game








Features
Hunt with tricks, not just claws
- Endless, procedurally generated forest with a day and night cycle, three seasons, rain, fog and thunderstorms
- Winter snow keeps your footprints, and hunters follow them
- Blood moons and four night events: Search Party, Pilgrimage, Feast Night and The White Night
- Ancient shrines that grant six legendary powers, from Eternal Night to Hollow King
- 6 weapons, 8 monster skins, 3 familiars, 16 level-up perks and permanent upgrades
- Daily Hunt: the same forest for every player that day, with two twisted modifiers
- Contracts, a 15-tier Hunt Pass, a bestiary and trophies
- An adaptive soundtrack that shifts from quiet music box nights to pounding drums
- Keyboard, mouse and touch controls
Bestiary
Who comes into the woods
| Visitor | Threat | Field note |
|---|---|---|
| Lost Traveler | Prey | Took a wrong turn on the trail. Slow, weak, easy to lure. |
| Camper | Prey | Stays close to the fire. Firelight makes you visible, so lure them away first. |
| Hunter | Armed | Rifle, long range. Trees block his shots and his line of sight. |
| Trapper | Armed | Lays snares along the paths you use. |
| Hound | Tracker | Fast, and follows its master's quarry. |
| Torchbearer | Searcher | Carries light that reveals you. Comes with the search parties. |
| Pilgrim | Holy | Holy light burns you and strips your disguise. |
| The Warden | Boss | The hunters' best. Can't be lured, and fear barely holds him. |
Art and logos
Press assets
Open any image for the full-size file. For other sizes (posters, banners, store capsules), email support@hollowwoodsgame.com.
About the developer
Made by one person
Hollow Woods is made by MD Jahid Hasan, a solo developer in Khulna, Bangladesh. All of the art is drawn in code as pixel sprites, and all of the music and sound is synthesized live in the browser, so the whole game loads as a single small web page.
Coverage and streaming
Play it on stream
Streaming and video coverage are welcome. The Daily Hunt gives every player the same forest each day, which works well for viewer challenges.
Press and business: support@hollowwoodsgame.com
Play: hollowwoodsgame.com/play


